
First-person camera improvement: auto look return.Added new graphics settings for Light Details.Increased Beacon range to 200 km, Jump Drives are now able to set Beacons as a jump-target.Improved particle effects for bullets, explosions and hit effects.

The fire particle is replaced by smoke when fuel hits 0%

Gravity Generators do not have any effect Projectile Drop Gravity impacts projectiles, Railgun sabots and shells trajectory.Custom Turret Controller block for subgrid turrets.Assault Cannon Turret (small and large grid).With this update, we are introducing a series of quality of life improvements as well as entirely new mechanics.

“Building and creativity” remains the center of the Space Engineers universe. While war is the theme, we mustn’t forget that this is Space Engineers.

Defending against pirates, boarding a freighter, having a tank battle on a moon or a breakneck dogfight through the canyons of Pertram, - we believe this update will change the way you play. The goal of Warfare 2: Broadside is to bring you more fun and engagement with Space Engineers, both on planets and in space. Your creations, machinations, mods, stories and visions of the world of Space Engineers helped guide our efforts and deliver one of our biggest updates ever! We are continually inspired by our incredible community and so we have created this vision of war based on community feedback. Warfare 2: Broadside expands and improves vehicle combat in Space Engineers. The time has come! The team has been working hard on this update and today, we delivered new blocks, enhanced gameplay mechanics, and a reimagining of warfare in Space Engineers!
